I sometimes make board games for use in my English classes. Today I’d like to tell you about the most recent of those, Cross-Country, which was designed to use a map of U.S. states as the board.
This was originally posted on March 9, 2013 on my blog on Gamasutra. I really should have cross-posted it here in the first place. BitSummit is awesome and I am proud to have helped out with it. I fully intend to help again next year.
So, BitSummit happened on Saturday. It was a one-day event organized by James Mielke and Q-Games with the goal of helping Japanese independent game developers expand their reach. Epic Games, Unity, and Valve were in attendance to promote their tools and western media representatives from outlets including Wired, IGN, and GameSpot came to see what the game developers already had to offer.
The presentations were mostly informational, but James Mielke had the opening speech, in which he talked about his reasons for organizing the event. With the world of independent game development expanding, he feels that it’s a shame that talented Japanese independent developers see less recognition for their efforts. Japanese developers have a different pool of cultural expectations and experiences from which to draw, he pointed out, and the games they make reflect that. Mielke believes independent game developers in Japan have a lot to offer the industry, and that’s why he put BitSummit together.
Two nights ago, right before bed, I got caught up on watching Once Upon a Time and found myself surprised by one of the, “if you like this show, maybe you’ll like one of these” recommendations.
Beauty and the Beast? The font didn’t make it look like the 1980s show, but… a quick Wikipedia disambiguation search confirmed my suspicion that someone had rebooted the classic TV series. (It wasn’t until later that I realized I probably could have just clicked through the recommendation to find this out, but hey. I’m a nerd. Google FTW.)
I went to sleep, but not before posting this.
When I got up in the morning, one of the first things I did was start watching the show. That ended up being just about all I did with my day. Because for all the ways this reboot differs from the original, it still retains the core premise and feel of the original love story. Read more…
I don’t know the third person in this conversation — I assume it’s one of my student’s new friends at his high school. Still, I’m pretty damn proud of him right now. His English really is clunky at best, but I’ll be damned if he doesn’t try. I can’t take all the credit for this; my JET predecessor was better at encouraging the students to try than I am, I think. But still. <3 This made me very, very happy.
I saw Iron Man 3 at the theater last weekend. It was a good movie, but that’s not what I want to talk about. I want to talk about an ad before the movie which starred this fine gentleman:
One of the trailers was for the upcoming G.I. Joe movie. Once the trailer had ended, there was a commercial for G.I. Joe pens. I didn’t pay much attention to the details of this Amazing Pen Offer, but it was very Japanese. So very Japanese that they used a clip of Bruce Willis saying “Nice,” in the movie, subtitled in a bubbly pink font with a heart at the end. Read more…
Item one: there is now a Mac OSX build for Poke, the game I mentioned in my last post.
It can be downloaded from item two, which is my profile up at itch.io. Itch.io is a web site made by another Ludum Dare person. It’s designed to just be a place where indie game developers can host their game files. The site supports pay what you want models, with the minimum price being set by the developer and $0.00 being a viable minimum price. It’s a neat site.
Then there is item three, the first trailer for the Ender’s Game movie adaptation.
The book and I have a history. When I was 9, Ender’s Game became the first book so engrossing that I stayed up until the wee hours of the morning to finish reading. To this day, it and its inseparable sequel Speaker for the Dead are, together, my favorite book. I’ve waited many, many years for this movie adaptation to come to fruition.
If I love this book so much, you might ask, why would I look forward to the adaptation? Aren’t they usually bad? Read more…
Granted, this time my game looks more like a game; it has graphics instead of a text interface. It’s easier to get into, since it’s short and simple.
It has one major flaw, though, and that is that I cannot build the code into something a non-programmer can play. This has been extremely frustrating.
So now I am going to go play and rate other people’s Ludum Dare entries. Maybe next weekend I’ll try using a different graphics engine and see if I can get that one to build. If I do, I’ll link the file here so everyone can try it.